name    	Branch
nomove   	1
type    	none
nolife  	1
death   	1
score   	0 -1
antigravity  	100
candamage  	player
setlayer   	200


anim idle
	loop	1
	delay	50
        followanim 1
        followcond 1
	offset	13 27
	attack	1 2 32 26 0 0 1 1
	noreflect	1
        hitfx   data/sounds/block.wav
	frame	data/chars/misc/arrowr.png
	frame	data/chars/misc/empty.gif

anim follow1
@script
    void self = getlocalvar("self");
    char Name = getentityproperty(self,"name");

    if(frame == 1){
      jumptobranch(Name, 1);
    }
@end_script
	delay	50
	offset	13 27
	frame	data/chars/misc/arrowr.png
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/arrowr.png
